To do this, you simply need to press the corresponding button when it appears on screen. Jimmy has to conquer the reigning champ in order to acquire a needed puzzle piece. The first true puzzle (although it doesn't involve Jimmy's tools), puts Jimmy in a sumo wrestling ring. At other times, these tools will be needed for more than mere lever pulling - occasionally they'll be needed to solve fairly simplistic puzzles. Some puzzles are as simple as Jimmy using his Pulse Light Ray to activate solar panels or his Magnetic Tuner to pull magnetic switches or move metal objects. These races are also how Jimmy usually acquires needed items, like the tools he uses to complete some of the puzzle elements. Although you can win as long as you don't crash into an oil slick or get hosed down by cannibals, the mini-game races are a nice diversion from constant platforming and light puzzle solving. Once every level, Goddard takes part in some sort of race against one of the locals. Goddard can also be turned into various modes of transport, like a hover boat or go-kart. This will defeat the more powerful enemies - and Jimmy, being the mechanical genius he is, can resurrect Goddard for another explosive attack. If Jimmy isn't feeling too keen about shooting his victims with light, air, or magnetic blasts, he can always send Goddard in with "play dead mode." In this mode, granted that there's enough battery power, Jimmy takes control of Goddard and sends him in on a kamikaze mission to self-destruct in a fiery blast. His first such weapon is a Pulse Light Ray, which shoots light beams at enemies. Jimmy, thanks to Goddard's upgradeability, has a shield he can use to deflect attacks (but it depletes battery power) and has multiple gadgets that can be used to incapacitate bad guys. Environmental hazards like poisonous gas or ninjas are easily avoided. If for some reason the player can't follow the obvious trails laid out for you Hansel and Gretel-style, it only takes a glance at the map to figure out where the next objective is since invention pieces, objectives, and save points are all marked on Goddard's radar. Designed for kids (as you might have guessed from the cartoon material and Nickelodeon licensing), Jet Fusion leads players through levels with trails of batteries (the most common collectable). While many might find such a collect-a-thon task daunting, Jet Fusion will never leave the player stumped. Along the way he has to collect invention pieces so that he can build devices to help him overcome obstacles, battery power to use many of Goddard's features (Jimmy's robotic dog), and NavChips, which allow Jimmy to warp to the next level. He has to fight off everything from pirates and ninjas to cannibals. Of course, Jimmy isn't on a sight seeing trip. On your travels you'll visit the Lindbergh School, an Asian village, a tropical island, the deep ocean, and finally Calamitous' lair. Gameplay Jimmy travels through five themed worlds on 16 different missions to try and piece together the mess he's made of reality. It's up to the Boy Genius to save Jet Fusion and stop Calamitous from taking over the real world. Calamitous, and all of Jimmy's friends have been turned into super-villains. Not only is Jimmy inside a spy novel, but Jet Fusion has been kidnapped by the Evil Dr. However, the containment field gets fried, sucking Retroville into the book (which just happens to be about Jet Fusion, the renowned James Bond-like spy). Instead of actually reading a book, Jimmy creates a machine that will project a book's contents into movie form. His teacher has assigned him a book report. How'd the world fall into chaos? Well, just because Jimmy's a brainiac doesn't mean he likes doing schoolwork.
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